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205 points samspenc | 1 comments | | HN request time: 0.223s | source
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WhereIsTheTruth ◴[] No.45147352[source]
I once made the mistake to buy some sound effects from Fab, I had to download the entire Unreal Engine and start it to create a project to then import the assets..

It took the whole afternoon

It's no wonder UE5 games have the reputation of being poorly optimized, you need an insane machine only just to run the editor..

State of the art graphics pipeline, but webdev level of bloat when it comes to software.. I'd even argue electron is a smoother experience tan Unreal Engine Editor

Insanity

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drbig ◴[] No.45147764[source]
> It's no wonder UE5 games have the reputation of being poorly optimized

Care to exemplify?

I find UE games to be not only the most optimized, but also capable of running everywhere. Take X-COM, which I can play on my 14 year old linux laptop with i915 excuse-for-a-gfx-card, whereas Unity stuff doesn't work here, and on my Windows gaming rig always makes everything red-hot without even approaching the quality and fidelity of UE games.

To me UE is like SolidWorks, whereas Unity is like FreeCAD... Which I guess is actually very close to what the differences are :-)

Or is this "reputation of being poorly optimized" only specific to UE version 5 (as compared to older versions of UE, perhaps)?

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mort96 ◴[] No.45147846[source]
The reputation of being poorly optimized only applies to version 5, UE was rather respected before the wave of terribly performing UE 5 AAA games came out and tanked UE's reputation.

It also has a terrible reputation because a bunch of the visual effects have a hard dependency on temporal anti-aliasing, which is a form of AA which typically results in a blurry-looking picture with ghosting as soon as anything is moving.

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daemin ◴[] No.45148464[source]
Funnily enough a lot of those "poor performing" UE games were actually UE4 still, not UE5.
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1. ◴[] No.45150922[source]