> It's no wonder UE5 games have the reputation of being poorly optimized
Care to exemplify?
I find UE games to be not only the most optimized, but also capable of running everywhere. Take X-COM, which I can play on my 14 year old linux laptop with i915 excuse-for-a-gfx-card, whereas Unity stuff doesn't work here, and on my Windows gaming rig always makes everything red-hot without even approaching the quality and fidelity of UE games.
To me UE is like SolidWorks, whereas Unity is like FreeCAD... Which I guess is actually very close to what the differences are :-)
Or is this "reputation of being poorly optimized" only specific to UE version 5 (as compared to older versions of UE, perhaps)?