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Development speed is not a bottleneck

(pawelbrodzinski.substack.com)
191 points flail | 1 comments | | HN request time: 0s | source
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thenanyu ◴[] No.45138802[source]
It's completely absurd how wrong this article is. Development speed is 100% the bottleneck.

Just to quote one little bit from the piece regarding Google: "In other words, there have been numerous dead ends that they explored, invalidated, and moved on from. There's no knowing up front."

Every time you change your mind or learn something new and you have to make a course correction, there's latency. That latency is just development velocity. The way to find the right answer isn't to think very hard and miraculously come up with the perfect answer. It's to try every goddamn thing that shows promise. The bottleneck for that is 100% development speed.

If you can shrink your iteration time, then there are fewer meetings trying to determine prioritization. There are fewer discussions and bargaining sessions you need to do. Because just developing the variations would be faster than all of the debate. So the amount of time you waste in meetings and deliberation goes down as well.

If you can shrink your iteration time between versions 2 and 3, between versions 3 and 4, etc. The advantage compounds over your competitors. You find promising solutions earlier, which lead to new promising solutions earlier. Over an extended period of time, this is how you build a moat.

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tristor ◴[] No.45139060[source]
This, so much. As an engineer turned PM, I am usually sympathetic to the idea that doing more discovery up front leads to better outcomes, but the simple reality is that it's hard to try anything, make any bets, or even do sure wins when the average development lifecycle is 12-18 months to get something released in a large organization and they're allergic to automation, hiring higher quality engineers, and hiring more engineers to improve velocities. Development velocity basically trumps everything, after basic sanity checks on the cost/benefit tradeoffs, because you can just try things and if it doesn't work you try something else.

This is /especially/ true in software in 2025, because most products are SaaS or subscription based, so you have a consistent revenue stream that can cover ongoing development costs which gives you the necessary runway to iterate repeatedly. Development costs then become relatively stable for a given team size and the velocity of that team entirely determines how often you can iterate, which determines how quickly you find an optimal solution and derive more value.

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1. didibus ◴[] No.45147313[source]
> and they're allergic to automation, hiring higher quality engineers, and hiring more engineers to improve velocities

I think there's another issue, but it could relate to your first two statement here. Even to try ideas, to explore the space of solutions, you need to have ideas to try. When entering development, you need clarity on what you're trying. It's very hard to make decisions on even a single attempt. I see engineers working task the entire time simply not sure what really the task is about.

And in a way, the coding agents need even more clarity in what you ask of them to deliver good result.

So even inside of what we consider "development" or "coding", the bottleneck is often: "what am I supposed to do here?" and not so much "I don't know how to do this" or "I have so much to implement".

This is obvious as well, once you throw more engineers, and you can't break up the work, because you have no clue what so many people could even all do. Knowing what all the needed tasks even are is hard and a big bottleneck.