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311 points melodyogonna | 3 comments | | HN request time: 0.734s | source
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MontyCarloHall ◴[] No.45138920[source]
The reason why Python dominates is that modern ML applications don't exist in a vacuum. They aren't the standalone C/FORTRAN/MATLAB scripts of yore that load in some simple, homogeneous data, crunch some numbers, and spit out a single result. Rather, they are complex applications with functionality extending far beyond the number crunching, which requires a robust preexisting software ecosystem.

For example, a modern ML application might need an ETL pipeline to load and harmonize data of various types (text, images, video, etc., all in different formats) from various sources (local filesystem, cloud storage, HTTP, etc.) The actual computation then must leverage many different high-level functionalities, e.g. signal/image processing, optimization, statistics, etc. All of this computation might be too big for one machine, and so the application must dispatch jobs to a compute cluster or cloud. Finally, the end results might require sophisticated visualization and organization, with a GUI and database.

There is no single language with a rich enough ecosystem that can provide literally all of the aforementioned functionality besides Python. Python's numerical computing libraries (NumPy/PyTorch/JAX etc.) all call out to C/C++/FORTRAN under the hood and are thus extremely high-performance, and for functionality they don't implement, Python's C/C++ FFIs (e.g. Python.h, NumPy C integration, PyTorch/Boost C++ integration) are not perfect, but are good enough that implementing the performance-critical portions of code in C/C++ is much easier compared to re-implementing entire ecosystems of packages in another language like Julia.

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Hizonner ◴[] No.45139364[source]
This guy is worried about GPU kernels, which are never, ever written in Python. As you point out, Python is a glue language for ML.

> There is no single language with a rich enough ecosystem that can provide literally all of the aforementioned functionality besides Python.

That may be true, but some of us are still bitter that all that grew up around an at-least-averagely-annoying language rather than something nicer.

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ModernMech ◴[] No.45140625[source]
> This guy is worried about GPU kernels, which are never, ever written in Python. As you point out, Python is a glue language for ML.

That's kind of the point of Mojo, they're trying to solve the so-called "two language problem" in this space. Why should you need two languages to write your glue code and kernel code? Why can't there be a language which is both as easy to write as Python, but can still express GPU kernels for ML applications? That's what Mojo is trying to be through clever use of LLVM MLIR.

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nostrademons ◴[] No.45141705[source]
It's interesting, people have been trying to solve the "two language problem" since before I started professionally programming 25 years ago, and in that time period two-language solutions have just gotten even more common. Back in the 90s they were usually spoken about only in reference to games and shell programming; now the pattern of "scripting language calls out to highly-optimized C or CUDA for compute-intensive tasks" is common for webapps, ML, cryptocurrency, drones, embedded, robotics, etc.

I think this is because many, many problem domains have a structure that lends themselves well to two-language solutions. They have a small homogenous computation structure on lots of data that needs to run extremely fast. And they also have a lot of configuration and data-munging that is basically quick one-time setup but has to be specified somewhere, and the more concisely you can specify it, the less human time development takes. The requirements on a language designed to run extremely fast are going to be very different from one that is designed to be as flexible and easy to write as possible. You usually achieve quick execution by eschewing flexibility and picking a programming model that is fairly close to the machine model, but you achieve flexibility by having lots of convenience features built into the language, most of which will have some cost in memory or indirections.

There've been a number of attempts at "one language to rule them all", notably PL/1, C++, Julia (in the mathematical programming subdomain), and Common Lisp, but it often feels like the "flexible" subset is shoehorned in to fit the need for zero-cost abstractions, and/or the "compute-optimized" subset is almost a whole separate language that is bolted on with similar but more verbose syntax.

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1. Karrot_Kream ◴[] No.45144777[source]
From what I can tell, gaming has mostly just embraced two language solutions. The big engines Unity, Unreal, and Godot have tight cores written in C/C++ and then scripting languages that are written on top. Hobby engines like Love2D often also have a tight, small core and are extensible with languages like Lua or Fennel.

Modern Common Lisp also seems to have given up its "one language to rule them all" mindset and is pretty okay with just dropping into CFFI to call into C libraries as needed. Over the years I've come to see that mindset as mostly a dead-end. Python, web browsers, game engines, emacs, these are all prominent living examples of two-language solutions that have come to dominate in their problem spaces.

One aspect of the "two language problem" that I find troubling though is that modern environments often ossify around the exact solution. For example, it's very difficult to have something like PyTorch in say Common Lisp even though libcuda and libdnn should be fairly straightforward to wrap in Common Lisp (see [1] for Common Lisp CUDA bindings.) JS/TS/WASM that runs in the browser often is dependent on Chrome's behavior. Emacs continues to be tied to its ancient, tech-debt ridden C runtime. There seems to be a lot of value tied into the glue between the two chosen languages and it's hard to recreate that value with other HLLs even if the "metal" language/runtime stays the same.

[1]: https://github.com/takagi/cl-cuda

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2. nostrademons ◴[] No.45144991[source]
This may be because while the computational core is small, much of the code and the value of the overall solution are actually in the HLL. That's the reason for the use of a HLL in the first place.

PyTorch is actually quite illustrative as being a counterexample that proves the rule. It was based on Torch, which had very similar if not identical BLAS routines but used Lua as the scripting language. But now everybody uses PyTorch because Lua development stopped in 2017, so all the extra goodies that people rely on now are in the Python wrapper.

The only exception seems to be when multiple scripting languages are supported, and at roughly equal points of development. So for example - SQLite continues to have most of its value in the C substrate, and is relatively easy to port to other languages, because it has so many language bindings that there's a strong incentive to write new functionality in C and keep the API simple. Ditto client libraries for things like MySQL, PostGres, MongoDB, Redis, etc. ZeroMQ has a bunch of bindings that are largely dumb passthroughs to the underlying C++ substrate.

But even a small imbalance can lead to that one language being preferenced heavily in supporting tooling and documentation. Pola.rs is a Rust substrate and ships with bindings for Python, R, and Node.js, but all the examples on the website are in Python or Rust, and I rarely hear of a non-Python user picking it up.

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3. Karrot_Kream ◴[] No.45145207[source]
Very interesting observation on SQLite vs Pola.rs. Also, how could I forget that Torch was originally a Lua library when I used it forever ago.

I also wonder how much of the ossification comes from the embodied logic in the HLL. SQLite wrappers tend to be very simple and let the C core do most of the work. Something like PyTorch on the other hand layers on a lot of logic onto underlying CUDA/BLAS that is essential complexity living solely in Python the HLL. This is also probably why libcurl has so many great wrappers in HLLs because libcurl does the heavy lifting.

The pain point I see repeatedly in putting most of the logic into the performant core is asynchrony. Every HLL seems to have its own way to do async execution (Python with asyncio, Node with its async runtime, Go with lightweight green threads (goroutines), Common Lisp with native threads, etc.) This means that the C core needs to be careful as to what to expose and how to accommodate various asynchrony patterns.