Some programs have a ~4x slowdown. That's also not super common, but it happens.
Most programs are somewhere in the middle.
> for the use-cases where C/C++ are still popular
This is a myth. 99% of the C/C++ code you are using right now is not perf sensitive. It's written in C or C++ because:
- That's what it was originally written in and nobody bothered to write a better version in any other language.
- The code depends on a C/C++ library and there doesn't exist a high quality binding for that library in any other language, which forces the dev to write code in C/C++.
- C/C++ provides the best level of abstraction (memory and syscalls) for the use case.
Great examples are things like shells and text editors, where the syscalls you want to use are exposed at the highest level of fidelity in libc and if you wrote your code in any other language you'd be constrained by that language's library's limited (and perpetually outdated) view of those syscalls.
That actually brings up another question: how would trying to run a JIT like V8 inside Fil-C go? I assume there would have to be some bypass/exit before jumping to generated code - would there need to be other adjustments?
Reasons why it's stupidly bad:
- So many missing compiler optimizations (obviously those will also improve perf too).
- When the compiler emits metadata for functions and globals, like to support accurate GC and the stack traces you get on Fil-C panic, I use a totally naive representation using LLVM structs. Zero attempt to compress anything. I'm not doing any of the tricks that DWARF would do, for example.
- In many cases it means that strings, like names of functions, appear twice (once for the purposes of the linker and a second time for the purposes of my metadata).
- Lastly, an industrially optimized version of Fil-C would ditch ELF and just have a Fil-C-optimized linker format. That would obviate the need for a lot of the cruft I emit that allows me to sneakily make ELF into a memory safe linker. Then code size would go down by a ton
I wish I had data handy on just how much I bloat code. My totally unscientific guess is like 5x