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Lava RGB

(amaiorano.io)
34 points todsacerdoti | 2 comments | | HN request time: 0.406s | source
1. zdw ◴[] No.45139186[source]
Why would you do this over the lumacode mod?

https://github.com/c0pperdragon/LumaCode/wiki/PPUdigitizer-(...

Seems like that's simpler hardware and doesn't require modifying the case.

replies(1): >>45139981 #
2. geedy ◴[] No.45139981[source]
I just bought my ppu digitizer two days ago! Very excited to get that working.

There are a couple reasons you would go this route or classic nesrgb, and I was very tempted (I might still do a nesrgb on my other nes, if ppu digitizer goes well).

Primary one is lumacode is a digital signal that requires interpretation before it can be input into a tv. You can use the creator's rgb2hdmi which requires a raspberry Pi, or you can use a scaler like retrotink or ossc (pro). An RGB connection is standalone in many setups, and also works with scalers. If you want to interface with a CRT, lumacode doesn't immediately support that.

Additionally, ppudigitizer doesn't (directly) support multiple palletes. You are stuck with whatever your lumacode interpreter provides (though you could in theory change this yourself).