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168 points mindbrix | 1 comments | | HN request time: 0.001s | source
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SlowTao ◴[] No.45136066[source]
I am still endlessly fascinated by how modern GPUs can handle stuff like UE5, raytraced lumin (whatever) but still struggle to do 2D rendering. I mean I get it logically, but it just feels so disconnected.

Always neat to see this kind of stuff however. Very cool.

replies(1): >>45136200 #
mindbrix ◴[] No.45136200[source]
The core problem is path winding: https://en.wikipedia.org/wiki/Winding_number

Paths can be any size, and the problem is hard to parallelize. GPUs like stuff broken into small regular chunks.

TestFiles/Manchester_Union_Democrat_office_1877.svg is composed of a single huge path, which was a great torture test.

replies(1): >>45137073 #
1. ◴[] No.45137073[source]