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Rasterizer: A GPU-accelerated 2D vector graphics engine in ~4k LOC
(github.com)
168 points
mindbrix
| 1 comments |
01 Sep 25 07:56 UTC
|
HN request time: 0s
|
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mindbrix
◴[
01 Sep 25 07:56 UTC
]
No.
45090554
[source]
▶
>>45090553 (OP)
#
I've been working on this problem on and off for over 10 years.
AMA ;-)
replies(10):
>>45135183
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>>45135904
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>>45136129
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>>45136397
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>>45136649
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>>45137089
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>>45137395
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>>45138275
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>>45138939
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>>45140931
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thisOtterBeGood
◴[
05 Sep 25 08:00 UTC
]
No.
45136129
[source]
▶
>>45090554
#
How would you break down the problem with rendering 2D to someone who has no rendering background? Is there a single large issue or is it a complex multi-issue endeavour?
replies(1):
>>45136212
#
1.
mindbrix
◴[
05 Sep 25 08:16 UTC
]
No.
45136212
[source]
▶
>>45136129
#
Winding numbers are easy to explain, but hard to compute efficiently:
https://en.wikipedia.org/wiki/Winding_number
ID:
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