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Age Simulation Suit

(www.age-simulation-suit.com)
206 points throwup238 | 6 comments | | HN request time: 0s | source | bottom
1. GratiaTerra ◴[] No.45129702[source]
Geriatric simulation is interesting, but couldn't this also be applied to pediatric simulation for improved vision, hearing, strength and endurance? I don't see any show stoppers preventing the development of a youth-augmentation exosuit blending AR sensory augmentation, powered exoskeleton support, haptics, and AI adaptive controls.
replies(2): >>45130219 #>>45131116 #
2. Stevvo ◴[] No.45130219[source]
I think you're missing the point. You use something like this to help in design/testing of accessible spaces. An exosuit can't cut you half to help you make better children's spaces.
replies(3): >>45132262 #>>45132589 #>>45140336 #
3. 01HNNWZ0MV43FF ◴[] No.45131116[source]
Just spitballing:

- Powered exoskeletons aren't quite "there"

- If moving at all is painful, having an exoskeleton move you will also be painful

- Haptics and AR aren't quite there either

- Batteries, it's always batteries

4. GratiaTerra ◴[] No.45132262[source]
Floating the idea of a youth simulator (like a VR app with integrated exosuit) could be used to measure physiological and cognitive age gaps. It might be valuable for science and medicine, but also for things like understanding empathy/social knowledge or understanding workflows/applied knowledge.
5. nonameiguess ◴[] No.45132589[source]
Additionally, assuming you're not already geriatric, simulating it is the only way to experience it short of waiting. If you're an adult, you were already a kid at some point.
6. GuB-42 ◴[] No.45140336[source]
> An exosuit can't cut you half

But you can build a room twice as big. We are straying away from the exosuit idea though.