←back to thread

1103 points MaxLeiter | 1 comments | | HN request time: 0.296s | source
Show context
gwd ◴[] No.45124841[source]
One of the problems with their "better / worse" statistics: Bad interactions tend to outweigh good interactions. I think the rule of thumb is that 4:1 good/bad ratio in a relationship is "breakeven" where the relationship will stay neutral; higher than that and things get better, lower than that and things go south.

So if you could talk to a stranger, and there's only a 20% chance you'll feel worse, a lot of people would still not consider it worth the risk.

replies(5): >>45125223 #>>45126007 #>>45127048 #>>45127491 #>>45131636 #
RataNova ◴[] No.45126007[source]
Makes me think the real challenge isn't just encouraging people to talk to strangers, but designing situations where the expected value of those conversations skews heavily positive
replies(1): >>45127114 #
1. dpkirchner ◴[] No.45127114[source]
I do most of my stranger-talking at niche events like board games down at the maker space or at cons. This definitely skews the results.