So called "budget" phones these days have OLED screens some even come with 120Hz displays (beyond me why someone would want that) and plenty of compute and memory.
You want camera, buy a camera. You want gaming, buy a console or gaming machine.
So called "budget" phones these days have OLED screens some even come with 120Hz displays (beyond me why someone would want that) and plenty of compute and memory.
You want camera, buy a camera. You want gaming, buy a console or gaming machine.
(1) a camera with zoom and night shot capability comparable to my 2010 Sony Cybershot camera.
(2) An internet terminal with enough CPU/RAM to browse modern websites.
(3) A music player with a space for 150-300 GB of MP3's and nice-ish UI
(4) Online and offline map
(5) wireless charging (because I keep destroying charging ports in my devices)
(6) all of this should fit in my pocket. I've spent >5 years of my life carrying a separate camera on the belt, I am not doing this again.
All functional requirements, no "outward signalling or flex". What should I get?
(Genuine question, I've spent few days researching this recently and high-end smartphone aeems to be the only match. Weirdly, it's good camera and wireless charging that raises the price, not CPU)
I think the best comment on the subject was here in HN years ago; although they're both called cameras, they're really different media. One is like charcoal sketching and the other is like oil painting.
So no, I would not say it's a different media for the modern-ish phones (like pixel 8, iphones, etc...). If your impressions are based on cheap smartphones, they are out of date - there is a whole new world out there.
On a more advanced level, I am awed how a camera with ultra-high-FPS + many GFLOPs of CPU + advanced post-processing algorithms can make tiny lens work like regular ones, while still being thin enough to fit in the pocket.