←back to thread

Triangle Grids (2022)

(kvachev.com)
76 points Bogdanp | 6 comments | | HN request time: 0.199s | source | bottom
1. ortusdux ◴[] No.45109728[source]
Has anyone made a game using an aperiodic grid (Penrose or the like)? Would make for a fun challenge.
replies(3): >>45110251 #>>45111095 #>>45113118 #
2. o11c ◴[] No.45110251[source]
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loop...
replies(1): >>45122862 #
3. dtgriscom ◴[] No.45111095[source]
Check out Townscaper.

https://andersource.dev/2020/11/06/organic-grid.html

replies(1): >>45113084 #
4. stevage ◴[] No.45113084[source]
Wow, another great writeup. I did a sort of half-arsed version of that here: https://stevebennett.me/2020/01/03/alternative-earth-procedu...

I basically took a square grid and then just randomly displaced each of the vertices a bit to disguise the fact that there is a grid at all. I just wasn't really clever enough to come up with any other way to do deterministic procedural generation.

5. orthoxerox ◴[] No.45113118[source]
It's not aperiodic, but I remember a roguelike game on a hyperbolic surface, resulting in more than six neighboring cells in some dungeons.
6. ompogUe ◴[] No.45122862[source]
(From the developer who brought you the PuTTY SSH tools!)