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2071 points K0nserv | 1 comments | | HN request time: 0.629s | source
1. masfoobar ◴[] No.45103835[source]
"We should have the ability to run any code we want on hardware we own"

When it comes to my views, this relates to a recent Nintendo Switch 2 post.

At the end of the day, it is up to the purchaser to know if the product they are buying is going to do what they want. If it doesn't... ie do not provide the freedom they want with the hardware (or even software) then you are also free to reject it.

However - we don't normally know what the restrictions are until we get home, generally speaking. The rules in place are not under public scrutiny. It is typical complaining when you reach a certain point. We moan but we try to continue best we can. If we can find a workaround, we will.

Focusing on the Switch 2 (again) who knew about the restrictions until they had purchased it? It is an assumption that whatever Nintendo has done with their previous console (and older ones) would continue the same ruleset. As we all know -- atleast now -- rules change.

Moving away from Nintendo, we also have Google, or Apple... or Microsoft. It is not to any surprise (atleast from me) that these companies will do whatever to claim control. Little by little, a right or freedom is taken away. The older generations are likely to cry the loudest and the cycle repeats itself.

I guess a lot of this boils down to convenience vs freedom.

It is convenient to have a feature easy to use on.. say.. an Android, that starts to make things harder when you stop... or those that never participated but slowly forced to use or go in that direction --- because everyone else is.

As I mentioned in a recent comment -- I am always reminded of Windows 95. The End User License Agreement. It basically reads similar to "You have the rights to use the software" -- You do not own it.