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Eternal Struggle

(yoavg.github.io)
675 points yurivish | 9 comments | | HN request time: 0.41s | source | bottom
1. MarcelOlsz ◴[] No.45086666[source]
Cool now I'm not going to get anything done. Thanks OP. PLEASE add a speed control so I can speed it up to it's logical conclusion and move on with my day.
replies(5): >>45086713 #>>45086912 #>>45086920 #>>45086945 #>>45087582 #
2. riku_iki ◴[] No.45086713[source]
you can keep tab open and check in few weeks.
replies(1): >>45086871 #
3. cmertayak ◴[] No.45086871[source]
Please let us know what happens.
replies(1): >>45087842 #
4. fxwin ◴[] No.45086912[source]
you can run frameRate(x) in your browser's console to speed it up a bit - might be limited by your monitor's refresh rate though
5. romaaeterna ◴[] No.45086920[source]
An edge point's probability of being hit should be proportional to the length of every path leading to that edge point. An area closer to many short black paths and many long white paths will show black expansion (and vice-versa). So I suspect that any variation of the central line from a straight bisection of the circle should get hammered out over time.
6. alwa ◴[] No.45086945[source]
I too am impatient to learn the logical conclusion of “eternal struggle.”
replies(1): >>45089234 #
7. ◴[] No.45087582[source]
8. riku_iki ◴[] No.45087842{3}[source]
Its interesting that my is converging into straight line dividing circle half/half, unlike other examples in the comments.
9. MarcelOlsz ◴[] No.45089234[source]
It can't be that eternal.