Is the difficulty in theoretical complexity of operating systems, or in project scoping/scope creep?
It's probably not that hard to write bare metal code for a modern CPU that runs and crashes. It's obviously insurmountably hard to compete with Android in features with scratch built bare metal code. An "OS" can be anything between the two. But it's very easy to imagine an "XR OS" project snowballing quickly into the latter, and Carmack's concerns would be spot on(as always is, and as proven). Is it then an inherent difficulty in "designing a new operating system", or is it technically something else?
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