When I was implementing these, the key was to visualise everything. It was much easier to see if things are correct by stepping through the algorithms graphically than just by looking at the math.
boundary representation
blending function
spline
b-spline
cubic bezier curve
de casteljau algorithm
I have been diving into these topics since few days and I have not understood anything. I tried peter shirley's textbook on Computer Graphics. Foley et al, Hearn baker etc...
It is clear to me that I lack the mathematics preriquisites for understanding this. Thus, I am deeply asking for resources that I can do to brush up. Me being a computer engineering graduate I have done math classes, it is just that I became like a calculator instead of understanding the logic behind doing the formulas and steps so need a short revision.
When I was implementing these, the key was to visualise everything. It was much easier to see if things are correct by stepping through the algorithms graphically than just by looking at the math.