With Rust, they frontload the complexity, so it's considered to be "hard to learn". But I've got to say, Rust's "complexities" have allowed me to build a taller software tower than I've ever been able to build before in any other language I've used professionally (C/C++/Java/Swift/Javascript/Python).
And that's the thing a lot of people don't get about Rust, because you can only really appreciate it once you've climbed the steep learning curve.
At this point I've gone through several risky and time-consuming (weeks) refactors of a substantial Rust codebase, and every time it's worked out I'm amazed it wasn't the kind of disaster I've experienced refactoring in other languages, where the refactor has to be abandoned because it got so hairy and everyone lost all hope and motivation.
They don't tell you about that kind of pain in the Python tutorial when they talk about how easy it is to not have to type curly braces and have dynamic types everywhere. And you don't really find that pleasure in Rust until you've built enough experience and code to have to do a substantial refactor. So I can understand why the Rust value proposition is dubious for people who are new to the language and programming in general.