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A bug saved the company

(weblog.rogueamoeba.com)
379 points ingve | 2 comments | | HN request time: 0s | source
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strogonoff ◴[] No.45023841[source]
Free-trial-based approach to software distribution is not the best. Compared to at least one better alternative, it is:

0) worse when it comes to developer bottom line (if you are being generous, try to provide enough trial time and usable software during trial period, a large chunk of your users will just never pay);

1) worse when it comes to user experience (you are interrupted, you encounter blocked-off functionality, which basically means that upsell is part of core GUI);

2) worse when it comes to developer experience (now you don’t just program one great product, you also have to program into your core GUI the upsell—the various ways in which it becomes restricted while remaining usable);

3) worse when it comes to product improvement (the unhappy user will simply delete the software and you’ll never know what they didn’t like);

4) exactly identical when it comes to honest paying user’s expenses.

No doubt, there are worse options. (One that takes the cake: advertise it as free software, but constantly upsell the “full version” offered on subscription basis.)

What’s that better alternative I’m comparing free trials against, then? Simply offer returns. Buy it, get a license, make your trial period however long you like; don’t like it—request a refund, get money back, get license revoked. What it means is that “tried and not bought” is no longer one of the “happy paths”. As a result, you have a better chance of really understanding what was wrong (if I must ask you for refund, you are in touch with me), and you also exhibit more confidence in your product up front.

I believe App Store in fact works this way. If someone’s thinking about distributing there and feels like the only way to offer a trial is IAP, maybe reconsider: you don’t need that overhead, one fully featured version is enough if your users can already get their money back if they don’t like it. I believe refund process happens automatically for you as a developer, though I’m not sure whether or not the feedback they provided will be forwarded to you. Willing to be corrected.

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JonChesterfield ◴[] No.45023944[source]
Is there already an escrow style middleman?

Want a program, give the middleman some money, get the product.

Within whatever trial period, tell middleman you don't like it, they refund you, program stops working.

Post trial period, money goes to developer.

Provided middleman looks more trustworthy than developer or end user, both win. Roughly what lawyers do in the real world.

If that's not a product already, someone is going to make a killing out of creating it.

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0x3f ◴[] No.45024292[source]
I had the same immediate thought, but I think (as the product provider) it's quite a scary kind of friction to add. Customers already understand the standard subscription model/risk. Adding escrow means they have to learn about a new layer, evaluate it, etc. all in addition to doing the same for your own product.

Plus, never underestimate the ability of funnel customers to just flat out not understand something that seems simple to you. Deviating from norms IME leads to a big drop off. So the value of deviating has to be enough to overcome that.

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strogonoff ◴[] No.45024675[source]
Free trial is far from the norm. Where else in life does an average person get free trials? Whatever you buy, 99% of the time—be it electronics, clothing, etc.—you make the full payment up front, and if you return it you get a refund. You don’t just issue a chargeback if you didn’t like you new jacket; you don’t get a free trial on a washing machine.

Subscription model is not the norm either (and if you ask me, it’s among the worst models ever when it comes to small focused software of the kind Rogue Amoeba makes).

A major benefit (which, frankly, is a surprise to me that it’s even worth mentioning) is that refunds is the most intuitive process to handle it. Us weathered tech geeks have an intuitive grasp of the shareware business model; however, we are a minority.

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1. 0x3f ◴[] No.45024713[source]
I think compared to 'a new escrow platform' (which was the GGP), free trial is vastly more understood. I don't disagree that refunds are a better model, at least for my personal preferences, but most people who have used an app store understand free trials (even if they dislike them).
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2. strogonoff ◴[] No.45024812[source]
> most people who have used an app store understand free trials (even if they dislike them).

As far as I know, App Store doesn’t have an option for an actual free trial followed by a one-time purchase (the kind old geeks like me know back from shareware times). If you try to emulate it and make your app stop working after some time unless a payment is made, it will be rejected by the App Store. Instead, it has 1) IAP, which many developers abuse by promoting a “free version” with crippled functionality and possibly full of ads, non-stop upselling you the next subscription tier; and 2) refunds.

I think lack of trials isn’t an issue: there’s no reason an average customer should be even required to understand this concept if refunds (familiar to anyone since forever) exist. Meanwhile, abusing IAPs this way leaves a bad taste, and I don’t think in 15+ years I have purchased a single app using this model.

As a developer, you also don’t want to burden yourself by having to provide support to customers who have not paid yet and, probabilistically, in all likelihood never will pay.