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358 points maloga | 1 comments | | HN request time: 0s | source
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deadbabe ◴[] No.45005551[source]
A developer who can build a game by hand in 24 hours could probably build and publish something very polished and professional on Steam within 3 days using LLMs, which leads to some kind of software Fermi paradox: where are all the games??
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mattbuilds ◴[] No.45005903[source]
I’m sorry but the difficult part of making games isn’t the coding, it is making something that is appealing and enjoyable to play. An LLM isn’t going to help with that at all. How is it going to know if something is fun? That’s the real work.

Also the idea that a dev who could making a game in 24 hour would create something professional and polished in 3 days is a joke. The answer to “where are all the games” is simple: LLMs don’t actually make a huge impact on making a real game.

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rustystump ◴[] No.45006955[source]
This is almost on the money. Making something fun often requires coding, art, sound etc to bring the fun out. So in fact coding is the difficult part, along with all the other stuff needed for something to be fun. Imo tooling like ue blueprints and visual scripting is in the coding bucket.
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mattbuilds ◴[] No.45007118[source]
I’m not saying coding is easy, but when it comes to games it is the easy part. Lots of people can code, very few can make something actually fun. Knowing how to code (or how to use an engine/blueprints/visual scripting) is just the start. It’s like making films. Everyone can record some videos on their phone, but it takes much more than that to make something people want to watch.
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1. rustystump ◴[] No.45008495[source]
That analogy is more accurate for LLM vibe coding than real programming which i think proves my point. Not everyone can code. Actually code. Ideas are bountiful compared to the required skill to bring them into reality.