←back to thread

358 points maloga | 1 comments | | HN request time: 0.252s | source
Show context
starchild3001 ◴[] No.45006027[source]
What I like about this post is that it highlights something a lot of devs gloss over: the coding part of game development was never really the bottleneck. A solo developer can crank out mechanics pretty quickly, with or without AI. The real grind is in all the invisible layers on top; balancing the loop, tuning difficulty, creating assets that don’t look uncanny, and building enough polish to hold someone’s attention for more than 5 minutes.

That’s why we’re not suddenly drowning in brilliant Steam releases post-LLMs. The tech has lowered one wall, but the taller walls remain. It’s like the rise of Unity in the 2010s: the engine democratized making games, but we didn’t see a proportional explosion of good game, just more attempts. LLMs are doing the same thing for code, and image models are starting to do it for art, but neither can tell you if your game is actually fun.

The interesting question to me is: what happens when AI can not only implement but also playtest -- running thousands of iterations of your loop, surfacing which mechanics keep simulated players engaged? That’s when we start moving beyond "AI as productivity hack" into "AI as collaborator in design." We’re not there yet, but this article feels like an early data point along that trajectory.

replies(23): >>45006060 #>>45006124 #>>45006239 #>>45006264 #>>45006330 #>>45006386 #>>45006582 #>>45006612 #>>45006690 #>>45006907 #>>45007151 #>>45007178 #>>45007468 #>>45007700 #>>45007758 #>>45007865 #>>45008591 #>>45008752 #>>45010557 #>>45011390 #>>45011766 #>>45012437 #>>45013825 #
1. ModernMech ◴[] No.45006907[source]
LLMs have the same value proposition as no-code or low-code tools, and they also have the same failure cases. With pre-AI no-code tools, they also lowered walls but they didn't remove the barriers. The experience was a lot like we're seeing from the "vibe coders", like this post here:

  "what's the point of vibecoding if at the end of the day I still have to pay a dev to look at the code anyway... I can't vibe my way through debugging, I can't ship anything that actually matters." [1]
That was the experience a lot of people had using no/low code tools, where you could make progress, but as soon as you hit a problem you are done, because overcoming it will require skills the no/low code don't teach or really support.

LLMs are only different because the interface is more accessible. But all the same problems are still there. AI is not a panacea.

[1] https://www.reddit.com/r/ProgrammerHumor/comments/1mudy12/th...