←back to thread

358 points maloga | 5 comments | | HN request time: 0.199s | source
1. fxtentacle ◴[] No.45006583[source]
cough how about 24 hours?

https://nordicgamejam.com/

I've been participating in these for way longer than our current breed of LLMs or GenAI or engines. Back in the day, your best option was Microsoft's XNA and C#. (Unity had not been invented yet.) Plus most art looked like hand-drawn in paint, because it was. Still, we saw plenty of enjoyable games each year. And some made it to a wider audience, like Baba is You or Braid.

The coding was never the bottleneck. I strongly believe it's the communication among team members.

replies(1): >>45006631 #
2. zahlman ◴[] No.45006631[source]
> I strongly believe it's the communication among team members.

"Communication" within your own head is often also surprisingly difficult.

replies(1): >>45006771 #
3. zarzavat ◴[] No.45006771[source]
A healthy amount of my work is writing code, trying it out, and deleting it. This is something that the LLMs seem quite far from being able to do.
replies(2): >>45006923 #>>45007819 #
4. xdfgh1112 ◴[] No.45006923{3}[source]
It can automate a third of that at least. That seems useful!
5. ◴[] No.45007819{3}[source]