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358 points maloga | 3 comments | | HN request time: 0.001s | source
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deadbabe ◴[] No.45005551[source]
A developer who can build a game by hand in 24 hours could probably build and publish something very polished and professional on Steam within 3 days using LLMs, which leads to some kind of software Fermi paradox: where are all the games??
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1. zerr ◴[] No.45006153[source]
Delegating all the fun of making games to LLMs and leaving only the boring part for yourself puts you in the infinite procrastination mode.

Watching LLM generating the code doesn't help with producing the dopamine.

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2. brookst ◴[] No.45006215[source]
Some people think the fun part is the requirements and gameplay, and code is the boring part.
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3. Xss3 ◴[] No.45006337[source]
Games dev at my alma mater was split into two courses, bachelor of science (which focused on the technical side) and bachelor of arts which focused on 3d modelling, animation, concept art, etc.

Both groups wanted to make games.