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358 points maloga | 1 comments | | HN request time: 0.001s | source
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deadbabe ◴[] No.45005551[source]
A developer who can build a game by hand in 24 hours could probably build and publish something very polished and professional on Steam within 3 days using LLMs, which leads to some kind of software Fermi paradox: where are all the games??
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macleginn ◴[] No.45005582[source]
LLMs can't help much with assets?
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risyachka ◴[] No.45005651[source]
This.

You may as well buy a shooter game starter pack or whatever that can save you >1year of coding, no llm needed.

Code is not a hard part.

Making mechanics fun and good assets is what is hard and takes forever.

Sure you can use llm to write a generic game, but its easier to find same game on github and just use that code, why would you write it again with llm.

replies(1): >>45005904 #
deadbabe ◴[] No.45005904[source]
Why not just copy the mechanics of an existing fun game?
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1. sdwr ◴[] No.45005972[source]
If it's identical, you made a clone. If it's evenly slightly different, the design needs to be rethought. In a good game, the mechanics, assets, and game loop harmonize. Change one piece, and the balance shifts.