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434 points pykello | 2 comments | | HN request time: 0.475s | source
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esperent ◴[] No.44994941[source]
It seems like the community fork would be the better link for most people.

https://github.com/ManimCommunity/manim/

replies(2): >>44995220 #>>44996923 #
Waterluvian ◴[] No.44995220[source]
For good reasons or for drama reasons? I read the blurb about the fork and can’t tell why exactly if Grant is continuing to maintain the original.
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Jorge1o1 ◴[] No.44995263[source]
Well, to me it seems like he just shared the original so that others could benefit from the work he had already done, but that since his main priority is to continue making new videos, he may not have the time resources to:

- Avoid breaking changes

- Keep APIs stable

- Test and document everything, etc.

I personally think there's nothing wrong with that. We wouldn't say that a musician is *obligated* to put out a second album or a remaster. We wouldn't say that an author *must* make a sequel to their popular book. But when it comes to code sometimes we feel like the original author has an obligation to keep working on it just because it would convenience us.

(edited for formatting)

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dleeftink ◴[] No.44995297[source]
I agree, but want to add that while we may perceive other creative works as 'finished' (to an extent), code often is not. It unfortunately, needs perpetual work.
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1. imadr ◴[] No.44995570[source]
And it shouldn't need to. Making (relatively) simple changes like checking-in fixed versions of dependencies in the code base and abstracting away core logic from the platform layer goes a long way. This works well for video games
replies(1): >>44997715 #
2. 3eb7988a1663 ◴[] No.44997715[source]
It has been my understanding that video games do not patch libraries. Pick a version that is available today and use it forever.