Go is a case of the emperor having no clothes. Telling people that they just don’t get it or that it’s a different way of doing things just doesn’t convince me. The only thing it has going for it is a simple dev experience.
Go is a case of the emperor having no clothes. Telling people that they just don’t get it or that it’s a different way of doing things just doesn’t convince me. The only thing it has going for it is a simple dev experience.
> having to write a for loop to get the list of keys of a map
We now have the stdlib "maps" package, you can do:
keys := slices.Collect(maps.Keys(someMap))
With the wonder of generics, it's finally possible to implement that.Now if only Go was consistent about methods vs functions, maybe then we could have "keys := someMap.Keys()" instead of it being a weird mix like `http.Request.Headers.Set("key", "value")` but `map["key"] = "value"`
Or 'close(chan x)' but 'file.Close()', etc etc.
Happy to not be in that community, happy to not have to write (or read) Go these days.
And frankly, most of the time I see people gushing about Go, it's for features that trivially exist in most languages that aren't C, or are entirely subjective like "it's easy" (while ignoring, you know, reality).
For example, you're not allowed to write the following:
type Option[T any] struct { t *T }
func (o *Option[T]) Map[U any](f func(T) U) *Option[U] { ... }
That fails because methods can't have type parameters, only structs and functions. It hurts the ergonomics of generics quite a bit.And, as you rightly point out, the stdlib is largely pre-generics, so now there's a bunch of duplicate functions, like "strings.Sort" and "slices.Sort", "atomic.Pointer" and "atomic.Value", quite possible a sync/v2 soon https://github.com/golang/go/issues/71076, etc.
The old non-generic versions also aren't deprecated typically, so they're just there to trap people that don't know "no never use atomic.Value, always use atomic.Pointer".
This also hurts discoverability. `slices`, `maps`, `iter`, `sort` are all top-level packages you simply need to know about to work efficiently with iteration. You cannot just `items.sort().map(foo)`, guided and discoverable by auto-completion.
Generics can only be on function and not methods because of it's type system. So don't hold your breath and modifying this would be a breaking change.
As someone who's been doing Go since 2015, working on dozens of large codebases counting probably a million lines total, across multiple teams, your criticisms do not ring true.
Go is no worse than C when it comes to extensibility, or C# or Java for that matter. Go programs are only extensible to the extent (ha) developers design their codebases right. Certainly, Go trades expressivity for explicitness more than some languages. You're encouraged to have fewer layers of abstraction and be more concrete and explicit. But in no way does that impede being able to extend code. The ability to write modular, extensible programs is a skill that must be learned, not something a programming language gives you for free.
It sounds like you worked on a poorly constructed codebase and assumed it was Go's fault.
I think Java and C# offer clearly more straightforward ways to extend and modify existing code. Maybe the primary ways extension in Java and C# works are not quite the right ones for every situation.
The primary skill necessary to write modular code is first knowing what the modular interfaces is and second being able to implement it in a clean fashion. Go does offer a form of interfaces. But precisely because it encourages you to be highly explicit and avoid abstraction, it can make it difficult for you to implement the right abstraction and therefore complicate the modular interfaces.
Programming is hard. I don’t think adopting a kind of ascetic language like Go makes programming easier overall. Maybe it’s harder to be an architecture astronaut in Go, but only by eliminating entire classes of abstraction that are sometimes just necessary. Sometimes, inheritance is the right abstraction. Sometimes, you really need highly generic and polymorphic code (see some of the other comments for issues with Go’s implementation of generics).
In practice, I've never struggled to write modular, extensible software. Like in any language you have to think about the boundaries between modules and layers, and how to design the interfaces between them to avoid spaghetti soup. It's not more difficult in Go, just different. Java's OO approach kind of inextricably pulls you towards AbstractSingletonProxyFactoryBean situations that just feel wrong to replicate in Go. A lot of the "performative" software structure kind of falls away and you end up with very concrete, readable code.
Go is often derided for being "too simple", but I think this kind of simplicity is underrated in our industry. I'm a fan of the Niklaus Wirth approach to software development. Go is basically a reskinned Modula 2 with GC and concurrency, and that it's the Wirth influence that drives its core design.
To be clear, Go is chock full of warts and faults, some of them quite egregious. But they're mostly about the practical aspects of the language (invasive error handling, lack of sum types and pattern matching, the badness of channels) that don't really relate to what you're talking about.