I don't know much about go.
I am not sure I like this either. I think linter and formatter are more like developer dependencies, especially because both formatter and linters are generally things that you want to lock to a specific version to avoid e.g. CI failures or mass changes when a version is updated. But I can understand that having a formatter always available may be nice.
"uv build" makes .wheel files, so it is analogous to "cargo publish" (which makes .crate files) as opposed to "cargo build"
I would call this a packaging tool as opposed to a build system.
This isn't exactly right: `uv build` executes a PEP 517[1] build backend interface, which turns a Python source tree into installable distributions. Those distributions can be sdists or wheels; in this sense, it's closer to `cargo build` than `cargo publish`.
The closer analogy for `cargo publish` would be `uv publish`, which also already exists[2]: that command takes an installable distribution and uploads it to an index.
TL;DR: `uv build` is a proxy for a build system, because that's how distribution construction is standardized in Python. I would not say it's analogous to `cargo publish`, since it's responsible for builds, not publishes.
[1]: https://peps.python.org/pep-0517/
[2]: https://docs.astral.sh/uv/guides/package/#publishing-your-pa...
I guess it gets more complicated with .whl since those can contain build artifacts as well and not just build instructions.
It's true that 'cargo publish' can also upload your .crate files to a remote repository, while uv breaks that functionality out into a separate command called 'uv publish' but I think that's neither here nor there on the difference between bundling the source and building the source.