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324 points bilsbie | 3 comments | | HN request time: 0s | source
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dcastonguay ◴[] No.44974574[source]
> At the end of it, they were sketching a completely different architecture without my "PMing". Because they finally understood who was actually using our product.

I cannot help but read this whole experience as: “We forced an engineer to take sales calls and we found out that the issue was that our PMs are doing a terrible job communicating between customer and engineering, and our DevOps engineer is more capable/actionable at turning customer needs into working solutions.”

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general1726 ◴[] No.44975856[source]
Or engineers are little bit full of themselves and know better how user should experience the product. If user is "holding the product wrong" it is a problem of a user and not a problem of stupid design, created by a person who knows in which order these buttons should be pressed. People around Desktop Linux could write a complete book about dismissing user's complaints.

The moment you have stubborn engineer who knows better than PM and user, it is really difficult to get anywhere. However if you will put such engineer into line of fire from a users that's suddenly not engineer's friendly PM trying to tell the engineer that this is wrong, these are frustrated people who would like to skin engineer alive as a punishment for using his "awesome" creations! That induces fear, but absolutely also crushes his ego, because somebody is berating product of engineer's genius like it would be a retarded hamster.

From my perspective, it is not about showing that PM is an idiot, it is about humbling your engineers. Their ego will grow again and this exercise will need to be repeated.

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Nadya ◴[] No.44977055[source]
If a user holds an ice cream cone upside-down and their ice cream falls to the floor, do you blame the user for not holding their ice cream cone upright or the creator of the ice cream cone for a stupid design that allows the ice cream to so easily fall out of the ice cream holding device and onto the floor?

I find far more often that bad UX is the result of someone trying to use a tool for something it wasn't designed for. They might even clob several different tools together in an unholy abomination to get it to do what they actually want instead of having a tool built to do precisely what they want (and once that tool has been built - people will inevitably misuse it to do things other than what it was designed for and then complain about its poor UX for doing those things).

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1. wahern ◴[] No.44977311[source]
> I find far more often that bad UX is the result of someone trying to use a tool for something it wasn't designed for.

Isn't that the point? In the story the engineers weren't designing a tool well-suited for the customers, but for whatever abstract scenarios they had in their head. In the open source world it's more reasonable and common to design a tool not predicated on the predominant models and workflows. And every once in a awhile those experiments result in something very valuable that helps to break predominant paradigms. But in the commercial space solving customer's immediate problems in a manner that is intuitive for them is paramount.

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2. Nadya ◴[] No.44978209[source]
> In the story the engineers weren't designing a tool well-suited for the customers, but for whatever abstract scenarios they had in their head.

A joke exists about how developers will never be displaced by AI because that would require clients and/or project managers to accurately describe what they want the AI to build. On one hand that is extremely egotistical of developers. On the other it is also factual.

To my understanding of the story the developers had designed what was being communicated to them by someone who described what customers asked for and not what the customers actually wanted or needed. Nothing to do with what the engineers thought customers wanted and everything to do with what project managers had expressed to the engineers about what customers wanted. Speaking with the customers directly gave them a better idea of what was actually being asked for. So they built that instead.

My takeaway from the story is to fire the project manager. Not to make devs call clients.

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3. wahern ◴[] No.44978457[source]
Product and project managers can have similar issues of perspective as engineers, chasing trends in the industry or losing the forest for the trees (feature checklists, etc). But, yeah, having devs talk directly to customers can be problematic. If you give a customer a direct line to an engineer, sometimes they can monopolize the engineer's time (they feel they can leverage an "inside" contact) or skew their priorities. Having engineers work closely with tech support is a good middle ground, such as by fostering 1:1 relationships with support or even fielding tech support tickets themselves (tech support tickets have more finality than, e.g. sales support issues). That way they can get a broader perspective on pain points and potential new directions. It can really help refine a product beyond what can be achieved by lobbing feature and bug tickets over a fence or through formal group meetings (which often can be either too structured or too chaotic).