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155 points samuell | 2 comments | | HN request time: 0.982s | source
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kjksf ◴[] No.44749375[source]
I think this page describes "what" but not "why" of Carbon.

Carbon exists so that it's possible to migrate a large C++ code base, like Chrome, from C++ to something saner, incrementally.

The most important attribute of Carbon is not the specifics of the syntax but the fact that it's designed to be used in a mixed C++ / Carbon code base and comes with tooling to convert as much of C++ as possible to Carbon.

That's what makes Carbon different from any other language: D, Zig, Nim, Rust etc.

It's not possible to port a millions line C++ code base, like Chrome, to another language so large C++ projects are stuck with objectively pretty bad language and are forced to continue to use C++ even though a better language might exist.

That's why Carbon is designed for incremental adoption in large C++ projects: you can add Carbon code to existing C++ code and incrementally port C++ over to Carbon until only Carbon code exists.

Still a very large investment but at least possible and not dissimilar to refactoring to adopt newer C++ features like e.g. replacing use of std::string with std::string_view.

That's why it's a rational project for Google. Even though it's a large investment, it might pay off if they can write new software in Carbon instead of C++ and refactor old code into Carbon.

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1. troad ◴[] No.44752948[source]
That seems like a really neat idea.

One other use case I could think of is gaming, where there is an incredible amount of load-bearing C++ code that's never realistically going to be rewritten, and strict memory safety is not necessarily a sine qua non in the way it is in other fields.

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2. pjmlp ◴[] No.44758723[source]
Depends on the kind of game, and lack of security is how piracy thrives.