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577 points simonw | 1 comments | | HN request time: 0.289s | source
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stpedgwdgfhgdd ◴[] No.44723879[source]
Aside that space invaders from scratch is not representative for real engineering, it will be interesting to see what the business model for Anthropic will be if I can run a solid code generation model on my local machine (no usage tier per hour or week), let’s say, one year from now. At $200 per month for 2 years I can buy a decent Mx with 64GB (or perhaps even 128GB taking residual value into account)
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falcor84 ◴[] No.44724300[source]
How come it's "not representative for real engineering"? Other than copy-pasting existing code (which is not what an LLM does), I don't see how you can create a space invaders game without applying "engineering".
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phkahler ◴[] No.44724424[source]
>> Other than copy-pasting existing code (which is not what an LLM does)

I'd like to see someone try to prove this. How many space invaders projects exist on the internet? I'd be hard to compare model "generated" code to everything out there looking for plagiarism, but I bet there are lots of snippets pulled in. These things are NOT smart, they are huge and articulate information repositories.

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simonw ◴[] No.44724436[source]
Go for it. https://www.google.com/search?client=firefox-b-1-d&q=github+... has a bunch of results. Here's the source code GLM-4.5 Air spat out for me on my laptop: https://github.com/simonw/tools/blob/main/space-invaders-GLM...

Based on my mental model of how these things work I'll be genuinely surprised if you can find even a few lines of code duplicated from one of those projects into the code that GLM-4.5 wrote for me.

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1. ◴[] No.44724737[source]