"AI" was introduced as an impressive parlor trick. People like to play around, so it quickly got popular. Then companies started force-feeding it by integrating it into every existing product, including the gamification and bureaucratization of programming.
Most people except for the gamers and plagiarists don't want it. Games and programming fads can fall out of fashion very fast.
I get that it's not the panacea some people want us to believe it is, but you don't have to deny reality just because you don't like it.
https://www.theverge.com/openai/640894/chatgpt-has-hit-20-mi...
This one claims 20m paying subscribers, which is not a lot. Mr. Beast has 60m views on a single video.
A lot of weekly active users will use it once a week, and a large part of that may be "hate users" who want to see how bad/boring it is, similar to "hatewatching" on YouTube.
It is for a B2C with $20 as its lowest price point.
>A lot of weekly active users will use it once a week
That's still a lot of usage.
>and a large part of that may be "hate users" who want to see how bad/boring it is, similar to "hatewatching" on YouTube.
And they're doing this every week consistently ? Sorry but that's definitely not a 'large part' of usage.