Thanks for the feedback! Yes, the demo is definitely limited. The reason I built NeuralOS is that I'm excited about a future where boundaries between software categories fade away. Imagine converting a movie directly into an interactive video game, customizing app interfaces by talking to it, or sharing the same underlying physics/world model between movies and games. Perhaps someday, movies or even interactive games could just be detailed text prompts describing scenes and characters, with the OS "hallucinating" everything on the fly (maybe movies adapt to user preferences as well so different users watch different "versions" of the same underlying movie plot). This minimizes storage and download times, but also provides maximal flexibility.
Unlike other ML-based OS projects (such as Gemini OS, which generates code and renders traditional UIs), NeuralOS directly generates every pixel. While this makes it susceptible to hallucination, in my opinion the other side of hallucination is full flexibility. In the future, I imagine operating systems running entirely (or mostly) on GPUs, adapting to user intent on the fly rather than relying on pre-designed menus and options.