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1013 points QuinnyPig | 1 comments | | HN request time: 0.354s | source
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NathanKP ◴[] No.44561071[source]
Hello folks! I've been working on Kiro for nearly a year now. Happy to chat about some of the things that make it unique in the IDE space. We've added a few powerful things that I think make it a bit different from other similar AI editors.

In specific, I'm really proud of "spec driven development", which is based on the internal processes that software development teams at Amazon use to build very large technical projects. Kiro can take your basic "vibe coding" prompt, and expand it into deep technical requirements, a design document (with diagrams), and a task list to break down large projects into smaller, more realistic chunks of work.

I've had a ton of fun not just working on Kiro, but also coding with Kiro. I've also published a sample project I built while working on Kiro. It's a fairly extensive codebase for an infinite crafting game, almost 95% AI coded, thanks to the power of Kiro: https://github.com/kirodotdev/spirit-of-kiro

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personjerry ◴[] No.44564153[source]
Why not deploy the game? I'd love to try it
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1. NathanKP ◴[] No.44565213[source]
I have a personal deployment of the game, but it costs money to run the LLM so I'm not sharing that with all of Hacker News haha. I've got an appsec ticket open to host an "official AWS" version where AWS pays the LLM bill, but that might take a while longer to get approved. For now the best way to experiment is playing with it locally.

I'm also thinking of creating a fork of the project that is designed to run entirely locally using your GPU. I believe with current quantized models, and a decent GPU, you can have an adequate enough fully local experience with this game, even the dynamic image generation part.