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1016 points QuinnyPig | 1 comments | | HN request time: 0.386s | source
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NathanKP ◴[] No.44561071[source]
Hello folks! I've been working on Kiro for nearly a year now. Happy to chat about some of the things that make it unique in the IDE space. We've added a few powerful things that I think make it a bit different from other similar AI editors.

In specific, I'm really proud of "spec driven development", which is based on the internal processes that software development teams at Amazon use to build very large technical projects. Kiro can take your basic "vibe coding" prompt, and expand it into deep technical requirements, a design document (with diagrams), and a task list to break down large projects into smaller, more realistic chunks of work.

I've had a ton of fun not just working on Kiro, but also coding with Kiro. I've also published a sample project I built while working on Kiro. It's a fairly extensive codebase for an infinite crafting game, almost 95% AI coded, thanks to the power of Kiro: https://github.com/kirodotdev/spirit-of-kiro

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sinatra ◴[] No.44563346[source]
Have you documented how you built this project using Kiro? Your learnings may help us get the best out of Kiro as we experiment with it for our medium+ size projects.
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1. NathanKP ◴[] No.44563565[source]
I've got a longer personal blogpost coming soon!

But in the meantime I'm also the author of the "Learn by Playing" guide in the Kiro docs. It goes step by step through using Kiro on this codebase, in the `challenge` branch. You can see how Kiro performs on a series of tasks starting with light things like basic vibe coding to update an HTML page, then slightly deeper things like fixing some bugs that I deliberately left in the code, then even deeper to a full fledged project to add email verification and password reset across client, server, and infrastructure as code. There is also an intro to using hooks, MCP, and steering files to completely customize the behavior of Kiro.

Guide link here: https://kiro.dev/docs/guides/learn-by-playing/