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1032 points decryption | 4 comments | | HN request time: 0.001s | source
1. taylorius ◴[] No.44541292[source]
The lack of photorealistic fidelity gives your brain a bit of room to use imagination to fill in the blanks in your internal model. This fosters a certain type of engagement with the content that you don't get with photorealistic images.
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2. tombert ◴[] No.44543119[source]
I think that's part of the reason that a lot of indie games have converged around pixel art.

Obviously a large part of it is likely due to the fact that a lot of the creators grew up with the NES or SNES and just like that aesthetic, but I think you get a lot of "implied detail" when using pixel art, which is great when you're working on a limited budget.

This isn't to knock it, to be clear. I love good pixel art.

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3. anthk ◴[] No.44543891[source]
YOu both are missing something. TV fuzzy rendering blended pixels together and FFVI under the SNES (and Chrono Trigger) could look astoundingly great with amazing colours and sprite art.
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4. tombert ◴[] No.44545541{3}[source]
Sure, but I was referring to how modern indie games, that have no worries plans to run on an old CRT TV, will still use pixel art.