It probably wouldn't be usable for a general-purpose programming language, but for a special-purpose scripting language I could see it making the language implementation easier.
It probably wouldn't be usable for a general-purpose programming language, but for a special-purpose scripting language I could see it making the language implementation easier.
Another solution is to make things immutable (like Erlang), or "as-if" immutable (like Koka), which guarantees that data can only point to things that have already been defined, preventing cycles.* Erlang uses this to simplify generational collection - because old data can't point to young data, it doesn't need a card table or anything like that.
I think it's perfectly possible to have a general purpose language without cycles: you can just use integer indices into an array instead of pointers if you want cyclic data structures. This is common in Rust, when people want to avoid the overhead of reference counting, but don't want to use unsafe code.
* A hidden assumption here is that the language is eagerly evaluated. There are languages like Haskell that have immutability and cyclic data structures.
Edit: I think the common idea with both solutions is that our objects have some weak order (the order in which their types were defined, and the time at which the object was created, respectively), and objects are only allowed to point to objects strictly less than them in this order.