This is a bit of a simplification of the ideas of Blow, Muratori et al, a much better source for the ideas can be found in "Preventing the collapse of civilization" [0].
The argument made there is that "software quality" in the uncle bob sense, or in your domain version, is not necessarily wrong but at the very least subjective, and should not be used to guide software development.
Instead, we can state that the software we build today does the same job it did decades ago while requiring much vaster resources, which is objectively problematic. This is a factual statement about the current state of software engineering.
The theory that follows from this is that there is a decadence in how we approach software engineering, a laziness or carelessness. This is absolutely judgemental, but its also clearly defended and not based on gut feel but rather on these observations around team sizes/hardware usage vs actual product features.
Their background in videogames makes them an obvious advocate for the opposite, as the gaming industry has always taken performance very seriously as it is core to the user experience and marketability of games.
In short, it is not about "oh it takes 2 seconds to startup word ergo most programmers suck and should pray to stand in the shadow of john carmack", it is about a perceived explosion in complexity both in terms of number of developers & in terms of allocated hardware, without an accompanying explosion in actual end user software complexity.
The more I think about this, the more I have come to agree with this sentiment. Even though the bravado around the arguments can sometimes feel judgemental, at its core we all understand that nobody needs 600mb of npm packages to build a webapp.
[0]: https://www.youtube.com/watch?v=ZSRHeXYDLko