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48 points zigrazor | 1 comments | | HN request time: 0.207s | source

Hi HN!

I've built [CXXStateTree](https://github.com/ZigRazor/CXXStateTree), a modern C++ header-only library to create hierarchical state machines with clean, intuitive APIs.

It supports: - Deeply nested states - Entry/exit handlers - State transitions with guards and actions - Asynchronous transitions with `co_await` (C++20 coroutines) - Optional runtime type identification for flexibility

It's ideal for complex control logic, embedded systems, games, robotics, and anywhere you'd use a finite state machine.

I’d love feedback, use cases, or contributions from the community!

Repo: https://github.com/ZigRazor/CXXStateTree

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dgan ◴[] No.44523973[source]
i am by no means a C++ expert, but isn't "pragma once" frowned upon?
replies(5): >>44524039 #>>44526928 #>>44526935 #>>44528279 #>>44529097 #
kookamamie ◴[] No.44524039[source]
No, it is the way. Edit: no one has time for inventing unique names for include guards.
replies(2): >>44524438 #>>44524781 #
motorest ◴[] No.44524781[source]
> No, it is the way.

No, this is completely wrong. Pragma once is non-standard compiler directive. It might be supported by some compilers such as msvc but technically it is not even C++.

There are only two options: include guards, and modules.

replies(2): >>44524794 #>>44524905 #
1. spacechild1 ◴[] No.44524905[source]
Yes, it is non-standard, but I don't know any compiler that does not support it.