https://upload.wikimedia.org/wikipedia/commons/9/9b/SMIL_mis... missile command clone
https://upload.wikimedia.org/wikipedia/commons/1/13/London_U... tube map
https://upload.wikimedia.org/wikipedia/commons/4/49/Rolling_... rolling shutter animation
https://upload.wikimedia.org/wikipedia/commons/9/9b/SMIL_mis... missile command clone
https://upload.wikimedia.org/wikipedia/commons/1/13/London_U... tube map
https://upload.wikimedia.org/wikipedia/commons/4/49/Rolling_... rolling shutter animation
You could pack so much into a single binary distributable media file. Games, videos, websites, infographics, tools, chat rooms.
SWF was brilliant and it should have thrived.
Obviously the fact that it was that low-friction to install any non-sandboxed application code was a very naïve thing to allow, but I still have to hand it to the Macromedia developers for packing the whole player into such a tiny download and making it so frictionless. I'm pretty sure that had a HUGE impact on its adoption over say, Java applets. Java took a lot more time and effort to install, and while it had decent penetration (many "chat room" services and in-browser games like Yahoo Games used Java) it was never taken for granted that 'everyone has it' the way Flash was (until Steve Jobs singlehandedly burned that assumption to the ground with fire).