I disagree. Anthropomorphization can be a very useful tool but I think it is currently over used and is a very tricky tool to use when communicating with a more general audience.
I think looking at physics might be a good example. We love our simplified examples and there's a big culture of trying to explain things to the lay person (mostly because the topics are incredibly complex). But how many people have misunderstood an observer of a quantum event with "a human" and do not consider "a photon" as an observer? How many people think in Schrodinger's Cat that the cat is both alive and dead?[0] Or believe in a multiverse. There's plenty of examples we can point to.
While these analogies *can* be extremely helpful, they *can* also be extremely harmful. This is especially true as information is usually passed through a game of telephone[1]. There is information loss and with it, interpretation becomes more difficult. Often a very subtle part can make a critical distinction.
I'm not against anthropomorphization[2], but I do think we should be cautious about how we use it. The imprecise nature of it is the exact reason we should be mindful of when and how to use it. We know that the anthropomorphized analogy is wrong. So we have to think about "how wrong" it is for a given setting. We should also be careful to think about how it may be misinterpreted. That's all I'm trying to say. And isn't this what we should be doing if we want to communicate effectively?
[0] It is not. It is either. The point of this thought experiment is that we cannot know the answer without looking inside. There is information loss and the event is not deterministic. It directly relates to the Heisenberg Uncertainty Principle, Godel's Incompleteness, or the Halting Problem. All these things are (loosely) related around the inability to have absolute determinism.
[1] https://en.wikipedia.org/wiki/Telephone_game
[2] https://news.ycombinator.com/item?id=44494022