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559 points cxr | 2 comments | | HN request time: 0.65s | source
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userbinator ◴[] No.44476731[source]
This is what happens when "designers" who are nothing more than artists take control of UI decisions. They want things to look "clean" at the expense of discoverability and forget that affordances make people learn.

Contrast this with something like an airplane cockpit, which while full of controls and assuming expert knowledge, still has them all labeled.

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jama211 ◴[] No.44477780[source]
Next you’ll be complaining that the taps in your house don’t have a label telling you that they need to be twisted and in what direction.

Phones aren’t 747’s, and guess what every normal person that goes into an airplane cockpit who isn’t a pilot is so overwhelmed by all the controls they wouldn’t know what anything did.

Interface designers know what they’re doing. They know what’s intuitive and what isn’t, and they’ve refined down to an art how to contain a complicated feature set in a relatively simple form factor.

The irony of people here with no design training that they could do a better job than any “so called designer” shows incredible levels of egotism and disrespect to a mature field of study.

Also demonstrably, people use their phones really quite well with very little training, that’s a modern miracle.

Stop shaking your fist at a cloud.

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1. userbinator ◴[] No.44478347[source]
Interface designers know what they’re doing. They know what’s intuitive and what isn’t

No they don't. The article refutes your points entirely, as does everyone else here who has been confounded by puzzling interfaces.

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2. jama211 ◴[] No.44493527[source]
It doesn’t refute anything, it complains bitterly and states things are problems that demonstrably aren’t. You’re figuratively pointing at the sky and stomping your foot and saying “it’s not blue it’s green”.

“I’m smarter than every designer” is such a common programmer trope at this point that it’s hilarious. Speaking as a developer myself.