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Nvidia won, we all lost

(blog.sebin-nyshkim.net)
977 points todsacerdoti | 1 comments | | HN request time: 0s | source
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neuroelectron ◴[] No.44468792[source]
Seems a bit calculated and agreed across the industry. What can really make sense of Microsoft's acquisitions and ruining of billion dollar IPs? It's a manufactured collapse of the gaming industry. They want to centralize control of the market and make it a service based (rent seeking) sector.

I'm not saying they all got together and decided this together but their wonks are probably all saying the same thing. The market is shrinking and whether it's by design or incompetence, this creates a new opportunity to acquire it wholesale for pennies on the dollar and build a wall around it and charge for entry. It's a natural result of games requiring NVidia developers for driver tuning, bitcoin/ai and buying out capacity to prevent competitors.

The wildcard I can't fit into this puzzle is Valve. They have a huge opportunity here but they also might be convinced that they have already saturated the market and will read the writing on the wall.

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kbolino ◴[] No.44469167[source]
The video game industry has been through cycles like this before. One of them (the 1983 crash) was so bad it killed most American companies and caused the momentum to shift to Japan for a generation. Another one I can recall is the "death" of the RTS (real-time strategy) genre around 2010. They have all followed a fairly similar pattern and in none of them that I know of have things played out as the companies involved thought or hoped they would.
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the__alchemist ◴[] No.44469662[source]
Thankfully, RTS is healthy again! (To your point about cycles)
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needcaffeine ◴[] No.44469673[source]
What RTS games are you playing now, please?
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1. evelant ◴[] No.44472647{3}[source]
Sins of a solar empire 2. AI War 2. There haven’t been any really “big” ones like StarCraft but some very good smaller ones like those two.