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Nvidia won, we all lost

(blog.sebin-nyshkim.net)
977 points todsacerdoti | 1 comments | | HN request time: 0.219s | source
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cherioo ◴[] No.44468628[source]
High end GPU has over the last 5 years slowly turning from an enthusiast product into a luxury product.

5 or maybe 10 years ago, high-end GPU are needed to run games at reasonably eye candy setting. In 2025, $500 mid-range GPUs are more than enough. Folks all over can barely tell between High and Ultra settings, DLSS vs FSR, or DLSS FG and Lossless Scaling. There's just no point to compete at $500 price point any more, that Nvidia has largely given up and relegating to the AMD-built Consoles, and integrated graphics like AMD APU, that offer good value in low-end, medium-end, and high-end.

Maybe the rumored Nvidia PC, or the Switch 2, can bring some resurgence.

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Tadpole9181 ◴[] No.44469281[source]
Just going to focus on this one:

> DLSS vs FSR, or DLSS FG and Lossless Scaling.

I've used all of these (at 4K, 120hz, set to "balanced") since they came out, and I just don't understand how people say this.

FSR is a vaseline-like mess to me, it has its own distinct blurriness. Not as bad as naive upscaling, and I'll use it if no DLSS is available and the game doesn't run well, but it's distracting.

Lossless is borderline unusable. I don't remember the algorithm's name, but it has a blur similar to FSR. It cannot handle text or UI elements without artifacting (because it's not integrated in the engine, those don't get rendered at native resolution). The frame generation causes almost everything to have a ghost or afterimage - UI elements and the reticle included. It can also reduce your framerate because it's not as optimized. On top of that, the way the program works interferes with HDR pipelines. It is a last resort.

DLSS (3) is, by a large margin, the best offering. It just works and I can't notice any cons. Older versions did have ghosting, but it's been fixed. And I can retroactively fix older games by just swapping the DLL (there's a tool for this on GitHub, actually). I have not tried DLSS 4.

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1. cherioo ◴[] No.44469636[source]
Maybe I over exaggerated, but I was dumbfounded myself reading people’s reaction to Lossless Scaling https://www.reddit.com/r/LinusTechTips/s/wlaoHl6GAS

Most people either can’t tell the difference, don’t care about the difference, or both. Similar discourse can be found about FSR, frame drop, and frame stutter. I have conceded that most people do not care.