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Tools: Code Is All You Need

(lucumr.pocoo.org)
313 points Bogdanp | 3 comments | | HN request time: 1.885s | source
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pclowes ◴[] No.44454741[source]
Directionally I think this is right. Most LLM usage at scale tends to be filling the gaps between two hardened interfaces. The reliability comes not from the LLM inference and generation but the interfaces themselves only allowing certain configuration to work with them.

LLM output is often coerced back into something more deterministic such as types, or DB primary keys. The value of the LLM is determined by how well your existing code and tools model the data, logic, and actions of your domain.

In some ways I view LLMs today a bit like 3D printers, both in terms of hype and in terms of utility. They excel at quickly connecting parts similar to rapid prototyping with 3d printing parts. For reliability and scale you want either the LLM or an engineer to replace the printed/inferred connector with something durable and deterministic (metal/code) that is cheap and fast to run at scale.

Additionally, there was a minute during the 3D printer Gardner hype cycle where there were notions that we would all just print substantial amounts of consumer goods when the reality is the high utility use case are much more narrow. There is a corollary here to LLM usage. While LLMs are extremely useful we cannot rely on LLMs to generate or infer our entire operational reality or even engage meaningfully with it without some sort of pre-existing digital modeling as an anchor.

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foobarbecue ◴[] No.44455475[source]
Hype cycle for drones and VR was similar -- at the peak, you have people claiming drones will take over package delivery and everyone will spend their day in VR. Reality is that the applicability is more narrow.
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soulofmischief ◴[] No.44456324[source]
That's the claim for AR, not VR, and you're just noticing how research and development cycles play out, you can draw comparisons to literally any technology cycle.
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65 ◴[] No.44458294[source]
That is in fact the claim for VR. Remember the Metaverse? Oculus headsets are VR headsets. The Apple Vision Pro is a VR headset.
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mumbisChungo ◴[] No.44458402[source]
The metaverse is and was a guess at how the children of today might interact as they age into active market participants. Like all these other examples, speculative mania preceded genuine demand and it remains to be seen whether it plays out over the coming 10-15 years.
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sizzle ◴[] No.44458761[source]
Ahh yes let’s get the next generation addicted to literal screens strapped to their eyeballs for maximum monetization, humanity be damned. Glad it’s a failing bet. Now sex bots might be onto something…
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1. soulofmischief ◴[] No.44466746[source]
That's extremely judgmental of you. There is strong merit in building online, international but close-knit communities. I have met many friends for life through the internet and through my own experience as CTO of a popular metaverse project (that failed because of a hostile takeover and ridiculous pivot to a sex bot startup that spat in the face of our loyal users)

I cared deeply about our users, about connection and technology. I also love being outside and meeting IRL with friends I've met online. I just took a road trip through the West with a friend from Armenia whom I met doing metaverse work and the exchange of culture was exhilarating.

VR isn't even required for the metaverse, which tells me you're criticizing something of which you have an incomplete understanding. The metaverse is about people and deep connections. About building communities. That's nothing to criticize.

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2. sizzle ◴[] No.44481568[source]
You know you can do all that in meatspace for free right now, as our species has been doing since the dawn of civilization.

I’m not convinced a literal screen strapped to your face can beat your human senses perceiving the world and other human beings in the flesh at a biochemical level.

Not until people are strapped with IV drug releasing devices flooding their brains with happy chemicals to imitate the joy of real life experiences with others. That would be barely scratching the surface of imitating human-human interaction.

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3. soulofmischief ◴[] No.44493989[source]
The cool thing is that I don't need your approval or permission to decide how I want to network with others, or in what ways I decide to integrate technology into my networking.

> I’m not convinced a literal screen strapped to your face can beat your human senses perceiving the world and other human beings in the flesh at a biochemical level.

No shit? I already said VR isn't a core part of the metaverse vision. Zuckerburg didn't invent the concept of the metaverse or its modern incarnation, he co-opted it and even changed his company name in an attempt to make the metaverse synonymous with his company and particular vision. Do everyone a favor and decouple this from your understanding of what the metaverse scene set out to do.

My network stretches across the globe, it's impossible to replicate this without technology. Judge less, seek to understand more.