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62 points dotmanish | 7 comments | | HN request time: 0.61s | source | bottom
1. Qahlel ◴[] No.44461524[source]
I've dedicated over 4,000 hours to the Battlefield series, with Battlefield 4 being my absolute favorite for its immersive, tactical gameplay and vibrant community. I eagerly played every title in the series until Battlefield 2042, which I found unplayable due to its departure from the core elements that made the franchise special. My frustration stems from a trend I see in companies like EA and even Samsung: chasing the "flavor of the year" instead of enhancing their unique strengths. If I wanted a Fortnite-style experience or an Apple-like ecosystem, I would have chosen those—I want Battlefield to be Battlefield.

One of my biggest issues with modern gaming, including Battlefield 2042, is the shift from community servers to matchmaking lobbies. I’ve never enjoyed lobbies, as they prioritize quick, transient matches over meaningful player interactions. Community servers allowed players to build relationships, strategize together, and create lasting memories, fostering a sense of camaraderie. Playing in lobbies feels like facing bots—there’s no human connection, and you’re unlikely to see those players again, making the experience feel empty and disconnected.

Gaming used to be my way of meeting like-minded people, and my Steam friends list is filled with players I met through Battlefield and other games. However, I haven’t added a new friend in years, as modern gaming’s focus on fast-paced, disposable matches makes it nearly impossible to form meaningful connections. I hope developers like EA return to the series’ roots, emphasizing tactical gameplay and community-driven servers to recapture the magic that made Battlefield a platform for both thrilling gameplay and lasting friendships.

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2. rincebrain ◴[] No.44461558[source]
In some sense, that's working as intended for a lot of people, not just developers.

A lot of people who consume games don't want to foster lasting relationships, they want to tick the box saying "played game for X hours today" and move on.

I think that's pathological and, as you say, leads to lots of knock-on toxic effects in gameplay and community.

But it is the reality this is engineered for - a lot of people who play multiplayer games do not want to feel like they're doing something with other people when doing it, which is part of why you get lots of toxic interactions or entitled complaints about something which might be a good strategy but ruins the game experience for some of the people in the match.

3. brunker2 ◴[] No.44461605[source]
Battlefield 4 was amazing. It's sad that after all they went through with the community engagement and updates to that game to make it so good, they threw it all away to start from scratch making vibrantly coloured battle royale slop worse than everyone else was already doing it.

I put somewhere over 12k hours into BF4 alone, and I've barely touched the series since. That game had the special sauce that they've failed to capture ever since. An updated remastered Battlefield 4 would perform incredibly well; ironically, my biggest fear for it would be that EA wouldn't be able to help themselves, giving a huge budget to a massive team and completely wrecking it by doing too much.

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4. MonaroVXR ◴[] No.44461680[source]
Partly agree with your sentiment. Made with friends on Valorant alone. Around 318 people and 100 people on Blizzard things, Diablo and Overwatch 2.
5. petepete ◴[] No.44461690[source]
12000 hours? That's 16 solid months. I can't imagine putting that much time into anything.
6. jiriro ◴[] No.44462110[source]
You are surely joking:-)

12000 hours is 4 years at 8 hours a day.

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7. brunker2 ◴[] No.44462967{3}[source]
Not at all. It was over a longer period than 4 years though (BF4 had a remarkably long life) and included sessions of over 40 hours straight at my worst.