←back to thread

Peasant Railgun

(knightsdigest.com)
279 points cainxinth | 1 comments | | HN request time: 0.203s | source
Show context
disillusionist ◴[] No.44455949[source]
I personally adore the Peasant Railgun and other such silly tropes generated by player creativity! Lateral problem solving can be one of the most fun parts of the DnD experience. However, these shenanigans often rely on overly convoluted or twisted ways of interpreting the rules that often don't pass muster of RAW (Rules As Written) and certainly not RAI (Rules As Intended) -- despite vociferous arguments by motivated players. Any DM who carefully scrutinizes these claims can usually find the seams where the joke unravels. The DnD authors also support DMs here when they say that DnD rules should not be interpreted as purely from a simulationist standpoint (whether physics, economy, or other) but exist to help the DM orchestrate and arbitrate combat and interactions.

In the case of the Peasant Railgun, here are a few threads that I would pull on: * The rules do not say that passed items retain their velocity when passed from creature to creature. The object would have the same velocity on the final "pass" as it did on the first one. * Throwing or firing a projectile does not count as it "falling". If an archer fires an arrow 100ft, the arrow does not gain 100ft of "falling damage".

Of course, if a DM does want to encourage and enable zany shenanigans then all the power to them!

replies(9): >>44456591 #>>44456650 #>>44456789 #>>44457793 #>>44457867 #>>44460188 #>>44460485 #>>44461138 #>>44465257 #
fenomas ◴[] No.44457867[source]
The underlying issue with TFA is that it's a player describing a thing they want to attempt - and then also describing whether the attempt succeeds, and what the precise result is.

And that's... not D&D? I mean players could certainly attempt to have several people pass an object quickly with the Ready action, under RAW. But what happens next isn't "the rod speeds up to such and such a speed", it's "the DM decides whether the peasants need to roll a dexterity check" and so forth.

And to me as a DM, that's why I find articles like TFA annoying. Not because it's confused about fall damage (though it is!), but because it's confused about who decides whether to apply fall damage!

replies(1): >>44458226 #
aspenmayer ◴[] No.44458226[source]
> And that's... not D&D?

Some people are there because their life is not their own, and they want to live freely in the game; some people are there because their life is an exercise in control, and they want to play with the win conditions.

Every table and game is unique. It’s a microcosm of society that is simultaneously everything to anyone and yet no one thing to everyone. It’s a way to directly engage with the Other via metaphor and indirection.

This is D&D.

https://www.youtube.com/watch?v=zng5kRle4FA

replies(4): >>44458376 #>>44458396 #>>44459857 #>>44460366 #
1. fenomas ◴[] No.44460366[source]
You've missed my point - D&D has many forms, but they all involve a DM, who takes part in the game by making decisions and interpreting rules.

TFA isn't that - it's somebody DMing for their own characters, and then calling the (fairly bizarre) decisions they made "RAW".