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289 points sandslash | 1 comments | | HN request time: 0.256s | source
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jandrewrogers ◴[] No.44452056[source]
I appreciate the video and generally agree with Fei-Fei but I think it almost understates how different the problem of reasoning about the physical world actually is.

Most dynamics of the physical world are sparse, non-linear systems at every level of resolution. Most ways of constructing accurate models mathematically don’t actually work. LLMs, for better or worse, are pretty classic (in an algorithmic information theory sense) sequential induction problems. We’ve known for well over a decade that you cannot cram real-world spatial dynamics into those models. It is a clear impedance mismatch.

There are a bunch of fundamental computer science problems that stand in the way, which I was schooled on in 2006 from the brightest minds in the field. For example, how do you represent arbitrary spatial relationships on computers in a general and scalable way? There are no solutions in the public data structures and algorithms literature. We know that universal solutions can’t exist and that all practical solutions require exotic high-dimensionality computational constructs that human brains will struggle to reason about. This has been the status quo since the 1980s. This particular set of problems is hard for a reason.

I vigorously agree that the ability to reason about spatiotemporal dynamics is critical to general AI. But the computer science required is so different from classical AI research that I don’t expect any pure AI researcher to bridge that gap. The other aspect is that this area of research became highly developed over two decades but is not in the public literature.

One of the big questions I have had since they announced the company, is who on their team is an expert in the dark state-of-the-art computer science with respect to working around these particular problems? They risk running straight into the same deep, layered theory walls that almost everyone else has run into. I can’t identify anyone on the team that is an expert in a relevant area of computer science theory, which makes me skeptical to some extent. It is a nice idea but I don’t get the sense they understand the true nature of the problem.

Nonetheless, I agree that it is important!

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lsy ◴[] No.44452351[source]
To make this more concrete: ImageNet enabled computer "vision" by providing images + labels, enabling the computer to take an image and spit out a label. LLM training sets enable text completion by providing text + completions, enabling the computer to take a piece of text and spit out its completion. Learning how the physical world works (not just kind of works a la videogames, actually works) is not only about a jillion times more complicated, there is really only one usable dataset: the world itself, which cannot be compacted or fed into a computer at high speed.

"Spatial awareness" itself is kind of a simplification: the idea that you can be aware of space or 3d objects' behavior without the social context of what an "object" is or how it relates to your own physical existence. Like you could have two essentially identical objects but they are not interchangeable (original Declaration of Independence vs a copy, etc). And many many other borderline-philosophical questions about when an object becomes two, etc.

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1. sega_sai ◴[] No.44458175[source]
I feel that if words/phrases/whole texts can be embedded well in high dimensional spaces as points, the same must apply to the 3d world. I'm sure there will be embeddings of it (i.e. mapping the 3-d scene into a high-D vector) and then we'll be work with those embeddings as LLMs work with text (disclaimer: I am not an expert in the field ).