Yup, yet another example of the thing I'll never stop finding fascinating:
ANY noticeable percieved "flaw" in any creative media will eventually become an aesthetic choice.
replies(5):
People remember the emotions the artwork engendered, and thus the whole work is associated with the feelings, flaws and all. If the work is particularly widely known, the flaws can become a stand-in for the work itself.
I see this in video games - I'm fond of the NES-era "flaws" and limitations (palette limits, sprite limits, sound channel limits), but less connected to the Atari 2600 or SNES/PS1/NDS/etc flaws. Shovel Knight is charming; A Short Hike, while great, doesn't resonate on a style level.