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Stop Killing Games

(www.stopkillinggames.com)
253 points MYEUHD | 1 comments | | HN request time: 0.207s | source
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butlike ◴[] No.44446179[source]
I wholeheartedly agree with this. Add an expiration date on the "box" (I dunno what you call it in modern times):

"Online-only: This game will be playable until 2028-06-30"

This forces the publisher to put their money where their mouth is. If the game is successful, like WoW, by all means extend the time it's playable for. If it 'flops', you're on the hook to support it for 3 years, since you shouldn't be putting out made-to-fail slop.

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avidiax ◴[] No.44446487[source]
Publishers could just put "Guaranteed playable until 2026-07-02", and then extend those games that are profitable.

You really need either a minimum term of support in law, or a requirement to publish a docker of the server into escrow, to be released if the company fails or decides to discontinue.

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theevilsharpie ◴[] No.44446859[source]
> Publishers could just put "Guaranteed playable until 2026-07-02", and then extend those games that are profitable.

A one-day warranty would almost certainly run afoul of the EU's merchantability laws.

Edit: Misread the date (sorry, American here -- we write dates weird). However, the point still stands: selling a product to consumers involves some warranty of merchantability, and breaching that entitles consumers to refunds (and can even get the publisher in trouble with regulators).

I wouldn't be concerned with publishers going the "guaranteed playable until" route because there's already consumer protections that discourage this type of thing.

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1. Ekaros ◴[] No.44447010[source]
And CRA. I really doubt that one would be acceptable lifecycle.