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Stop Killing Games

(www.stopkillinggames.com)
253 points MYEUHD | 4 comments | | HN request time: 0.89s | source
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royal__ ◴[] No.44446769[source]
As others have noted, the problem is often with keeping servers running. It's impossible to predict how successful a game will be in the long term, so the publisher can't make any claims to it's longevity. And, it doesn't make any sense to keep servers running if there's not enough income flow. Where this is really an issue is MMOs. Games like Forza already have some solutions: online features are eventually disabled, but you can still play the core game.
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1. MattBearman ◴[] No.44446951[source]
This won’t require companies to keep servers running, just that they have an end of life plan, eg: releasing a version of the server that can be self hosted for multiplayer games
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2. baggy_trough ◴[] No.44447476[source]
That's quite some "just".
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3. OkayPhysicist ◴[] No.44447557[source]
Dumping your server binaries onto a FTP server is a quite negligible "just"
replies(1): >>44450519 #
4. baggy_trough ◴[] No.44450519{3}[source]
Perhaps from a technical perspective, but rarely from a legal / IP perspective.