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209 points htrp | 2 comments | | HN request time: 0s | source
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strict9 ◴[] No.44444431[source]
Surprisingly no mention of AI in an article about mass layoffs at a tech company. Wonder if that line has finally had all the juice squeezed from it to explain away layoffs and outsourcing.
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mjr00 ◴[] No.44444531[source]
AI works as a smokescreen when doing product development layoffs, but you can't really use it for sales, which is still very human-to-human, or when canceling entire projects like they're doing in XBox Game Studios.
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999900000999 ◴[] No.44444662[source]
I knew this was coming when Microsoft brought Activision. As ex game industry I nearly started crying at the news.

Mergers always lead to layoffs, games aren't doing great as they're not essential in an iffy economy.

Microsoft is seeing the writing on the wall and cutting internal studios. It's much cheaper to just pay 3rd parties to release on Gamepass vs having to fund an entire games development.

I don't think we even see a real "Xbox" in the future. You'll have Xbox branded living room PCs with Windows. They're working on a gaming mode that I guess optimizes Win 11 a bit.

Getting a AAA games job will be much more difficult in the future.

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1. staticman2 ◴[] No.44445099[source]
Xbox has been a declining brand for a while now.

They are struggling to make the case for buying games from the Windows Store instead of Steam and they are struggling to make the case to buy an Xbox Console instead of a Sony or Nintendo Console.

If we see Xbox branded PCs in the living room- that's more a sign of pivoting due to failure than anything else.

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2. keyringlight ◴[] No.44445792[source]
The aspect I wonder about for windows vs xbox(console) is that I find it hard to imagine they make much money on the consumer side for windows, yet they have a certain support burden for maintaining/advancing the windows platform and DirectX. I assume xbox contributes heavily to making it worth their while to work on DirectX, but without it there seems to be a lot of beneficiaries that don't contribute back - so what's Microsoft's motivation to have their own API?

Even when D3D12 came out there was commentary how very close it was to Vulkan, which was supposedly largely the work of DICE engineers working for AMD to create the preliminary Mantle implementation.